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  <title>XNA Rogue-Like Feed</title>
  <link>http://www.wycks.net/Rogue/</link>
  <description>A current &quot;blog&quot; of my progress on developing a Rogue-Like game using XNA</description>
  <lastBuildDate>Thu, 27 Mar 2008 01:23:27 GMT</lastBuildDate>
  <generator>ListGarden Program 1.3.1</generator>
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<item>
<title>4/16/08</title>
<link>http://www.wycks.net/rogue/</link>
<description>
-Updated some of the tiles to look a bit more "tower-ish". This confirms once again that I can't draw<br/>
-Content is now streamed from the wycks.net webserver every time you play. This allows me to balance the game on the fly without continually releasing patches.<br/>




<br/><br/>
 <pubDate>Sun, 16 Apr 2008 20:22:55 GMT</pubDate>
</description>


</item>  

-Updated some of the tiles to look a bit more "tower-ish". This confirms once again that I can't draw<br/>
-Content is now streamed from the wycks.net webserver every time you play. This allows me to balance the game on the fly without continually releasing patches.<br/>

<item>
<title>4/06/08</title>
<link>http://www.wycks.net/rogue/</link>
<description>
-The world has become a much darker place...<br/>


<br/><br/>
 <pubDate>Sun, 6 Apr 2008 20:22:55 GMT</pubDate>
</description>


</item>  

<item>
<title>3/30/08</title>
<link>http://www.wycks.net/rogue/</link>
<description>
-A new spell/item effects system has been added, allowing special properties to be attached to objects<br/>

-A potion hotkey has been added<br/>

-Some minor bugs were fixed<br/>

-Monsters are no longer very nice and now tend to hunt you down if they can see you...<br/>
-Monsters can no longer walk through each other<br/>
<br/><br/>
 <pubDate>Sun, 30 Mar 2008 20:22:55 GMT</pubDate>
</description>


</item>  

<item>
<title>3/29/08</title>
<link>http://www.wycks.net/rogue/</link>
<description>
-Basic menu screen framework added<br/>
-Character archetype framework expanded<br/>
-Monster drops added (4 drop slots per monster with configurable odds)<br/>
-Player images moved over to a sprite sheet<br/>
-Support for player direction facing added, code updated to make direction changes when appropriate<br/>
-You can now change directions without consuming a turn<br/>
-A bug where changing floors sometimes resulted in the player spending their first turn with the entire map unexplored has been fixed<br/>
 <pubDate>Sun, 30 Mar 2008 01:22:55 GMT</pubDate>
</description>


</item>  
<item>
<title>3/26/08</title>
<link>http://www.wycks.net/rogue/</link>
<description>-Finally got the chance to work on this some more<br/>
-Basic website integration framework added<br/>
-Item framework added<br/>
-Weapon damage calculations added<br/>
-Equippable weapons added<br/>
-Items can be picked up and added to inventory (Action key)<br/>
-Threw in a quick dummied image for the message box<br/>
-Added some music and sound<br/>
   <pubDate>Thu, 27 Mar 2008 01:22:55 GMT</pubDate>
</description>
</item>
  <item>
   <title>3/19/08</title>
   <link>http://www.wycks.net/rogue/</link>
   <description>-With my brilliant artist skills, I drew a stairs tile&lt;br>-Added an opened door tile&lt;br>-Randomly generated the exit for a floor, and you can now move on to additional floors&lt;br>-Doors can now be closed by both the player and monsters&lt;br>-The &quot;Act&quot; command has been added, it is used to perform an action on the tile you are standing on. For example, pressing it on stairs would move you to the next level. (Enter on Windows, A on Xbox)</description>
   <pubDate>Thu, 20 Mar 2008 01:22:55 GMT</pubDate>
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